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Post by Trust on Mar 10, 2010 6:27:48 GMT
Putting this here for ease of reference:
Trust is the Hacker. Interface: Target a player. If they use a non-psychic seering ability, you are made aware of the results of their findings. If they use a Tech-based ability, they are roleblocked. If they’re a Mech, this ability functions as a 100%-potency conversion. Static: While you live, your team mates are twice as hard to seer. If seering attempts fail, the seer sees the team as Arcadian Commandos rather than realising they failed. This is a Tech-based ability, and is half as effective versus mindscans. This is a passive ability.
AlyceInWonderland is the Assassin. Ambush: When you attack a player, they are also hit with a 50%-strength roleblock, and any guards/defensive abilities placed upon them are half as effective. This is a Stealth-based ability.
DasUberEdward is the Gunner. Overcharge: You hit the target with a 100%-strength physical attack. This attack is considered to be 300%-potent for the purposes of beating defensive abilities. This is a Tech-based ability.
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Post by wildcat on Mar 11, 2010 15:12:36 GMT
And now Wildcat is the Gunner. "I have yet to meet one that can outsmart BULLET."
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